Tag: Abilities

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  • Academics

    *Academics:* Academics is a wide-ranging Ability that represents the sum of a person’s higher education in the Arts and Humanities; everything from history to linguistics, literature, theater and the study of law. Characters use Academics to …

  • Animal Ken

    *Animal Ken:* Animal Ken represents a person’s experience in dealing with wild or domesticated animals. Characters use Animal Ken when attempting to handle or train a wild or domesticated animal. This Ability is also used when a character is …

  • Athletics

    *Athletics:* This Ability describes a character’s physical fitness, coordination and endurance, as well as her skill in applying herself to strenuous physical activity. Characters use Athletics to climb walls, to leap from rooftop to rooftop and …

  • Awareness

    *Awareness:* Most people are reasonably alert and aware of their surroundings, but those with the Awareness Ability have honed their powers of observation to an exceptional degree. Characters use Awareness when they are searching a room or …

  • Brawl

    *Brawl:* This Ability governs all types of hand-to-hand combat, from boxing to Kung Fu to no-holds-barred street fighting. Characters use Brawl when they fight using their hands and feet (and knees, elbows, teeth, etc.).

  • Command

    *Command:* Command represents a person’s skill and experience in leading people, whether it’s managing work teams in a corporate environment or guiding raw recruits into battle. Characters use Command when they need to direct or lead other people, …

  • Control

    *Control:* This Ability governs driving, piloting or riding any and all types of transportation, from horses to cars to helicopters. Characters use Control when they are in a high-speed chase in the middle of rush hour, when they want to show off …

  • Craft

    *Craft:* Craft is the Ability to make and repair useful objects, from chairs to clothing to car engines. Characters use Craft when building or repairing objects or equipment.

  • Empathy

    *Empathy:* This Ability represents a person’s skill at gauging the mental and emotional state of others and picking up clues about their motives or intentions. Characters use this Ability to tell if they are being lied to, to aid in a negotiation …

  • Expression

    *Expression:* This Ability represents the physical skill required to create or perform works of art and entertainment. Characters use Expression to sculpt, to compose or perform music, to act or to write.

  • Fortitude

    *Fortitude:* Where the Stamina Attribute reflects a person’s innate endurance, Fortitude represents training and experience in deliberately hardening the body to resist physical punishment. Characters use Fortitude when they have to keep going in …

  • Integrity

    *Integrity:* This Ability governs a person’s capability to resist the mental and physical manipulations of others and not be swayed by tricks, temptations or peril—be it as mundane as a slick car salesman’s pitch or as dire as a Titan cultist’s …

  • Investigation

    *Investigation:* Investigation is the science of piecing together information from disparate sources to explain a mysterious event or expose the perpetrator of a crime. Characters use Investigation when piecing together clues at a crime scene, …

  • Larceny

    *Larceny:* Larceny is a broad-based Ability covering a wide range of illegal activities, from breaking and entering, to theft, forgery and fencing stolen goods. Characters use Larceny when they want to break into a building, steal a car, forge a …

  • Marksmanship

    *Marksmanship:* This Ability governs a person’s capacity to operate and maintain ranged weapons, from bows and arrows to pistols, rifles and machine guns. Characters use Marksmanship to shoot at a target, to assemble or disassemble a ranged weapon, …

  • Medicine

    *Medicine:* Medicine governs the myriad skills necessary to diagnose and treat human illness and injury. Characters use Medicine to diagnose illnesses and injury and to treat them. It can also be used to determine the cause of a person’s death or …

  • Melee

    *Melee:* Melee governs the skill and experience to use close- combat weapons in a fight, whether it’s a broken beer bottle, a knife or an ancient bronze sword. Characters use Melee when they want to hit someone with a hand-to-hand weapon, such as …

  • Occult

    *Occult:* This is a broad-based Ability that governs a person’s familiarity with the supernatural, from the practice of magic to legends about Gods, ghosts and monsters. Characters use Occult to identify magical objects or rites, to research ways …

  • Politics

    *Politics:* This Ability governs a character’s skill and experience in dealing with government bureaucracies, as well as her knowledge of how the political process works. Characters use Politics when they want to run for office, to influence an …

  • Presence

    *Presence:* Presence is a person’s ability to use her charm and appearance to sway the opinions of others. Characters use Presence when they want to terrify their foes, motivate their allies or give hope and courage to the downtrodden.

  • Science

    *Science:* This broad-based Ability covers the natural and physical sciences. Characters use Science when they are identifying chemical compounds, making homemade explosives, plating metals or creating an electric field.

  • Stealth

    *Stealth:* Stealth governs a person’s skill and experience at avoiding detection. Characters use Stealth to sneak past guards, monsters and the occasional landlord.

  • Survival

    *Survival:* This Ability governs a person’s skill at surviving in a hostile environment with minimal assistance. Characters use Survival to live off the land in wilderness surroundings, to track people and animals in the wild or to stay alive when …

  • Thrown

    *Thrown:* This Ability represents a person’s skill at hitting a target using a thrown object, whether it’s a rock, a baseball or a knife. Characters use this Ability when they want to hit a distant foe with a thrown knife, a spear or a loose brick …

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